Arthur Chang

Week Nine Ten Eleven

Attention to details

We've come a long way from the first days of FanPulse, starting from Joe and I building the foosball table.  Yes, the foosball table was the foundation of our entire company, setting the mood and proof of how fast and solid we could build something so that we could start playing with it ourselves.

I haven't blogged the last few weeks about our progress because it plainly drained me enough every day such that I had no motivation to just sit and blog, instead I sat and coded.  We have huge news, our iPhone application has launched to the public in the Apple App Store as of last Thursday.  See the blog post about it here.  That day was really exciting.  For the next couple days it was almost all building hype, which included spamming the crap out of our friends, borderline begging people to join us in watching the SuperBowl, and also presenting opportunities to sport bloggers to be featured as our news content provider for certain teams.

Building hype is important beyond anything you could possible do in a startup.  Not just in volume of hype, but the method of going about it.  At no time do you want to ever build the type of hype that creates expectations for exceeding your ability, but that doesn't mean even the simplest of applications can't have a lot of excitement surrounding it.  Play off of the fundamentals of your app, what already works and works great.  Talk about what these simple actions can do for the users.  Make users feel like they will become even more awesome after engaging in the 2 or 3 actions of your product.  Most importantly, don't promise anything that doesn't exist or hasn't been built yet.  Build hype about the present, be proud about what you have now.  The emphasis should be all about what's going on with your product today, and how it's currently making people's lives that much better.  Never make excuses for things your app might lack, or needs improvement on.  Make it sound like we purposely made everything the way it is (which should be true anyway).  Give people confidence in the product without making it sound like a scam.

It's huge to be confident in your own product.  That alone will increase the quality in the eyes of users.  If you're somewhat timid about making a fool of yourself, then that means you're truly not proud of the product and that's a bad sign.  If you're not proud, then you shouldn't have even released something.  Startups all understand that first revs, and every revision after is nowhere near the final goal of taking over the world, but knowing that goes a long way.  You see the qualities of what you have now, and it really shows when you pitch the idea to customers, investors, and beyond.

Avoiding criticism by making excuses is a huge turnoff.  Take criticism as suggestion and a learning experience, don't try to guess what people might hate or not like.  If you're stern enough, people will start seeing things your way, and the most passionate and well thought out suggestions will come up.  And of course, you'll get a bunch of random criticism that all stems from people trying to use your product in a different way than designed.  This probably means the messaging for what your app is really about was not clear enough.  There are exceptions where people are just looking for yet another hardcore "scoreboard" app for example, which we aren't.  If you read even a single paragraph of text, you'll understand this, but some will not and miss the point completely.  Hey, that's totally fine, but there's always room for improvement to make even the laziest users understand what's happening.  Once that's good, you can hook anybody.

Every release and big event for your product is a huge learning opportunity.  Build like a madman, hype it up like no other, piss people off, make people scream with joy, listen and learn, then do it all over again.

We were lucky in many ways, biggest being the SuperBowl event.  We saw a huge number of people check-in and shout about the game.  Once your friends are all on the app, it's actually really awesome while the game is going on.  The need for more cross platform solutions became even more apparent as a lot of our friends were sitting around not being able to join in.  We're pushing forward on our desktop and mobile web version of the application immediately.  We have a shell page for games already in the works: http://fanpul.se/games/133633  This will be good news for non-iPhone users, and people who just like playing with things on their laptops and desktop computers as well.  We'll get everyone's friends on this soon!

Time to get back to work!  More updates soon.

Tagged  //   fanpulse   startup-week-by-week   startups  

Week Eight

Joe and Vish

 

Today was an important day in the history of FanPulse!  We have officially submitted our product to the Apple App Store.  It's pretty amazing how much has been developed in such a short amount of time, much attributed to the awesome team we have.  Above is a photo I took of Joe and Vish as we prepare for the app submission on Saturday.

It's a good feeling to have to hit your deadlines, however aggressive.  Sometimes that extra pressure helps and makes everything just a bit more rewarding.  What this doesn't mean is that we're all taking vacation, it's quite the opposite.  We're diving head first into the next round of features and improvements we have been planning all along.

The difference between an iPhone app submission and a web app submission is that web submissions are up to you, and you can do them as many times as you want and as frequently as you want.  With the Apple App Store, you're at the mercy of their process.  What we released was a great minimum viable product, but there's still plenty of awesomeness to build.

For all the new, casual, and expert sports fans out there, this is just a taste of what's to becoming the coolest thing you'll ever see =)  I'll be posting on the FanPulse official blog (http://fanpulse.posterous.com) soon with details, and once we hit the app stores you'll see plenty of updates and buzz.

You should follow us on Twitter for the latest updates here.

Tagged  //   fanpulse   startup-week-by-week   startups  

FanPulse Beta Released!

I'm excited to announce that the FanPulse Beta has been released for the iPhone!  We (Joe, Vish, and I) have been working night and day (when not playing foosball or basketball) and the app has now landed in a handful of handpicked users' phones / touches.  This first phase of introducing sports fans to a socially centric sports application includes many novel yet simple concepts that naturally align with how people think and talk about sports today.  We've really tapped into how people interact with friends or even strangers about sports, making their sports knowledge more powerful in an effortless way (for us technically and for the sports fan!).

Instead of reinventing how sports fans should consume sports, we've simply provided a nice tool for sports fans to increase their casual to hardcore sports knowledge, as well as improve interaction socially with friends over a technology medium.

If you'd like to learn more and be part of our next release, you should follow FanPulse on Twitter here for updates on how to signup! 

 

Tagged  //   fanpulse   startups