The last few weeks (since the start of FanPulse) have sort of been taken up by family and friends over the holidays, mixed in with a lot of hard work. I'll call this past week, Week Seven, since the previous few I spent most of my time hanging out and not doing as much coding and meetings as usual.
This last week we worked almost entirely from home, except for Thursday we went over to Dogpatch. Working from home is pretty cool, you wake up and sort of just start working. The worst part is you totally forget what's outside and work 15 - 16 hour days without realizing it.
It's probably worse to work too much in one day than to work too little, though the measure should probably be in weeks rather than days. It's definitely quite OK to work a lot for a day or two, but over a long period of time, it'll really wear you out.
The nice part of week seven is that I felt a lot of confidence in the product, and that we were all on the same page. We didn't have to discuss much, as we knew exactly what each other co-founder was thinking and had in mind.
The flow and process really clicked, and we pumped out a ridiculous amount of features. If you, your developers, biz people, and all co-founders really agree and realize the product in the same light and know the gritty details, however pleasant or ugly, production skyrockets.
I really felt that the last week was amazingly productive, even more than before, because FanPulse is almost ready for it's final app store release. When you're really close to a first release, it's amazing how all these features just come together all of a sudden into a nice polished minimum viable product.
I'm totally excited, and I'm driven to work not because of deadlines or pressure, but because I really want to see what games my friends checked into, or what games I should be watching so I can keep up with the chatter amongst my social group, or what have you. I want to use it!
If you guys want to venture into the "edge" version of our newest release, let me know. We can send you the latest files and have you try it out even before it hits the app stores.
The photo above was taken on the Thursday we were working out on Dogpatch Labs. It was a fairly foggy day, but nice light nevertheless.
